A downloadable game for Windows

Downloadable build files are available now. (link below)


This game is personal project and currently in development.

*If there is no transcript audio and the first script does not go through, please press the Option button(Gamepad)/ESC(Keyboard) key and restart the game.

*만약 첫 번째 대사에서 오디오 출력이 되지 않고 넘어가지지 않는다면, 옵션/ESC 키를 눌러 게임을 재시작해주세요.

  • Supports English and Korean. Go to Language Settings in main menu, and change the setting. (Default: English)
  • Since I'm testing with DualShock 4 (PlayStation 4 Controller), I'm not sure if other gamepads are working properly in this game. (XBOX Controller, etc.)
  • Github Repository: https://github.com/lunetis/OperationMaverick

DualShock4 Controls : 

  • Left Stick - Pitch Up/Down; Roll Left/Right
  • Right Stick - Camera 
  • R2 - Accelerate 
  • L2 - Decelerate 
  • L1 - Yaw Left 
  • R1 - Yaw Right 
  • L3 - Flare
  • R3 - Change View
  • Touch Pad - Toggle Radar Map
  • X - Fire Machine Gun 
  • O - Fire Missile/Weapon 
  • Triangle - Change Target, Hold to Focus Current Target
  • Square - Change Weapon
  • Options - Pause Menu On/Off

Keyboard Controls (Not recommended):

  • W/S - Pitch Down/Up
  • A/D - Roll Left/Right
  • Space Bar - Accelerate 
  • Shift - Decelerate 
  • Q - Yaw Left 
  • E - Yaw Right 
  • - Change View
  • V - Toggle Radar Map
  • F - Flare
  • K / Left Click - Fire Machine Gun 
  • J / Right Click - Fire Missile/Weapon 
  • - Change Target 
  • I / Mouse Scroll Wheel Click - Change Weapon
  • ESC - Pause Menu On/Off
StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLunetis
GenreShooter
Tags3D, Flight, Short, Singleplayer, Unity

Download

Download
Operation Maverick.zip 173 MB

Development log

Comments

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(+1)

Holy cow this is really good! The game replicates AC7's UI and physics very well.

Is this related to or inspired by 'Top Gun: Maverick' in any way?

(2 edits) (+1)

Inspired by the movie, and I just made it similar to the mission of the movie. The common thing is the player flies through the canyon, bombs with Laser-guided weapon, and get out from the base. Other than that, you won't find unique elements from the movie, like names, callsigns, dialogues, etc. (All callsigns were intentionally hidden.)

The voice resources in this game are came from Ace Combat Zero, so maybe you can hear something familiar voices if you played the original game.

In fact, the reason I made this game is to test my development skills and, if necessary, help someone build something similar to this project. That's why the github repository link exists.

Sorry to interrupt. First of all, I am a Chinese high school student. Secondly, our teacher asked us to do an interview during the vacation. Because I like your game, so I decided to interview you.

I‘m going to ask you a few questions:

First, what is your opinion and attitude towards small independent games?

Second, your view and attitude towards games produced by Large professional game enterprise

If you are familiar with the Chinese game market, please answer the following questions:

What do you think of the game censorship system in China?

 What do you think of the current state of gaming in China?

I am waiting for your reply, thank you very much

I'm sorry, but it's difficult to answer to your questions because I don't have the appropriate experience and knowledges. I might be able to give you an answer if I had a lot of experience or careers.

And questions about Chinese game, maybe you can guess my nationality from the description or github repository. I know very little about Chinese games and policies, so I don't think I can tell my thoughts about those topics. I think you'd be better off interviewing someone who works in game companies in your country. (NetEase, Tencent, HoYoverse, etc.)

Sorry for not being able to help, but if there's another questions about this project, you can contact via email lunetis@naver.com.

I understand. Thank you for your participation in my interview